War thunder crew skill priority planes. 5=15. War thunder crew skill priority planes

 
5=15War thunder crew skill priority planes  If you have a crew with no repair rank then your planes will not get a repair bonus

Lower caliber weapons will make your crew a little bit more bullet spongy. It’s best to shoot a explosive projectile (example: APHE, APCBC-HE, HE) into the middle of the crew compartment. Example for an air crew: If your Keen vision stat is Level 5, you can see targets up to 6km away, if its Expert Crew, up to 7. The guide is made casually from researching photos from the past and compiling them to depict the most. What is what? What is important and why for which vehicles and modes? I hope I can answer those questions to yo. The P-51 Mustang retains a lot of the traits that may be found in its later variants. Descriptions should include more informations. The Brewster F2A-1 buffalo was designed to replace the Grumman F3F biplane fighter. Higher caliber weapons are usually hard to survive but this skill still comes in handy as it can help you survive a shot from the . 50 cal. because sometimes some of my friends who dont play war thunder ask if I am "good" at the game and I dont know how to really respond. Helicopters become available for research and purchase only with the ownership of at least one Rank 5 aircraft or ground vehicle of the corresponding nation. The vehicle is that of a T-34 hull and chassis, but with a heavy emphasis in firepower with a 100 mm LB-1 gun as its main armament. Or rammed by an enemy aircraft. Taking a quick look on the Lead indicators added to WT this patch!Join our Discord: this channel to get access to perks:htt. Should I prioritize by crew member or shared skill sets? Is working up leadership, gunnery, and driving over repairs, sight, and agility the better choice?. The production F3D-1 received a few changes such as better engines (J-34-WE-34) and gained around 5,000 lbs (2,267 kg) in weight. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. + Repair rank 2 and repair speed 1 = 22 seconds airfield time + Repair rank 3 and repair speed 1. . USA. *. The "EC" in the name stands for "Esperimento Cannoni" or Experimental Cannons. For ground RB youre probably better off just having 1-2 dedicated plane slots. This video is for all skill/experience levels wh. SwedishLind •. Showing 1 - 7 of 7 comments. 5=15. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Players and technical moderators have submitted many bug and historical reports on radars and missiles of every country, and general mechanics behind their modeling. Increases the traverse speed of a turret, increases the maximum burst. Crew skill, to me, has been a longstanding issue in War Thunder since it’s conception. 100 is max for boats, 75 is max for planes, 150 is max for tanks. Dont fly as in AB when flying in RB that wont work. I can't find any skill guide online as most of the skill guides or descriptions are for Planes. After a fight the crew starts to repair the plane, slowly, but it will repair. Besides, late game brrrst mass and plane disintegration make it a terrible scaling stat. AB (regardless of air, ground or naval battles) For every 100 RP you earn with a vehicle you get 3 crew points. In the case of planes it is the Pilot, Co-Pilot, and Gunners. They I leave tere my damaged plane between gamming sessions. So +5 when you get both. While it's true that some skills are more important than others, you need a certain amount of overall crew experience in order to get the Expert crew upgrade. Doesn't need to be finished, but don't forget to add some points there) If you give priority to the most important skills and you're smart about organizing crews (not swap ping around tanks and planes on the same crew, or autoloaders with manual loader, etc) it's really not that bad and if you start grinding a nation from reserve you should have a very good crew by the time you reach tier 5 or early tier 6. In fact many were explicitly designed with this capability. Pearl Harbor and Midway easily could have been much worse for the US, and probably done that. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Tank driving, targeting, leadership, weapon reloading, and field repair are the most important ones for tanks. The Instructor: Prevents the wing from moving to a critical angle of attack, thus preserving lift. © 2011—2023 Gaijin Games Kft. It excels at low-altitude combat, where it can use its VTOL capabilities to surprise enemies. Bombing Bases, especially with the Dornier Do217 series is a fast and efficient way to get RP, crew points and cash. For tanks you need loading, targeting, leadership, driving, and range finding depending on the vehicle. Second. Introduced in Update 1. 3. It's funny how top tier becomes the most trivial type of gameplay rather than the most challenging and skill based. Unless you put them on holiday, (I think) all crews will appear in this horizontal listing. FishBallGamez • 5 mo. Sweden. 1 can be equipped with a variety of ordnance, including SRAAMs, bombs, and rockets. - use 4 crews for different ground vehicles so I can focus on their ground skills, - use the remaining 3 crew slots for sea. I also posted a thread on the Suggestions forum, asking for a more linear progression, maybe capping it at 90% reduction for 100 Repair Speed skill. Every plane has a pilot. 2. Although your great skill and masterful tactical aptitude will surely ensure you emerge from most battles unscathed, every now and again, through pure bad luck or unsporting enemy behaviour, you might get shot down. Be careful! Points apply to the slot, and carry over between aircraft. All Discussions. CryptoTo get maximum potential from your vehicle, use crew points only on cheapest skills available, for example: get all skills to cost of 50-->100-->150-->200. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. Any plane that lists a turret in its stats has a Gunner. It provided a good crew experience base layer and now flying out completes the crew training. Would you agree?To max every air and ground skill of one crew you'll need 102349 exp, which means ~6x17500 exp = 6x1000 GE. One EXTREMELY noticable way to try: Anti-aircraft guns. The HQ-17 air defense system can engage all kinds of modern air targets, including aircraft, helicopter, UAVs, cruise missiles and precision guided munitions. ago. As an example, if you select an officer from your crew with the Merchant skill before selecting the warehouse in port, the prices will drop by 25%. • Gun reloading is first priority, then gun targeting, then driving, then agility/repair equally among crew members. Keen Vision can be useful, but it only gives you a small red arrow when an enemy tank is close by and within line-of-sight. Crew #3: priority for air skills and the only crew I invest in air gunners, so ironically its in charge of SPAA on the ground. I go every single piece of information about crews and how to have the best crews possible. Only exception is the german planes that can add gunpods, then I might try to get them first - extra guns helps a lot more than just slightly improved guns and ammo. For 1 seater planes (fighters,strike,etc) anything in the pilot tab and logistical services. The impact can be quite. Since it's not as well suited for fighting planes, it is designated as attacker instead, with all the priveleges of attacker, such as air. id no idea theirs a way to use the crew skill - in such a way. The MiG-23M has a variable sweep wing with three positions, the fighter's power plant is one Khachaturov/Tumansky. You use crew points to increase skills of crew members, skills such as Vitality, G-tolerance, and Weapon maintenance. Other useful stats are Radio Communication, Artillery Accuracy & Calling Time and Rangefinding. Keen vision can help, but not blacking. experienced crew and get the expert qualification. The T-80U is an all-round upgrade to the T-80B and one of the most advanced MBTs fielded by the Soviet Union. Would you agree?Upgrading each trait in a crew tab with the earned Crew XP Points would add a 0. • 10 yr. ago. • 3 yr. There’s a page about how crew damage works somewhere. mainly gunner if you play the ah1's. Or you might misjudge a strafing run and prune a few. Weapon reload - loader: increases fire rate (increases reload speed) Tank driving - driver: increases input responsiveness. In this game mode you only have a fixed amount of money (106,055) to upgrade your plane and crew. Firstly yes they do make a difference, I upgraded my tank crew in realistic battle to lvl 868, my reload times are fantastic, my crew survival rate is amazing and my recovery is very good. War Thunder > General Discussions > Topic Details. Actually the 9. Tank Commander - Leadership. I have playing this game for a month and have "figured out" most of it - the hard way - but the way the crew function works is still a mystery. . 91 R/4 is a premium rank V Italian jet fighter with a battle rating of 8. The key to use the rangefinder can be bound in Controls > Ground Vehicles > Miscellaneous. It. CanUPlsUninstall. Always stop 5. Which crew skill should I prioritize? G-tolerance sounds like the better choice but it says that upon being maxed out it only gets to 6. V-1710 apologist. Crew lock shouldn’t happen if you get teamkilled or collide with a team mate or enemy. Because a crew shares their XP among ground/ air/ sea vehicles. . Would you agree? เข้าสู่ระบบ ร้านค้า. So this accurately reflects up to 32 other players on each datapoint, regardless of thunderskill utilization. pretty much the title. 1. Fighters need mainly G-tolerance and vitaly and after that the other skills on that tab. 7 (RB), and 4. The commander's unique skill is the ability to slightly improve the skill of all the other crew members. When using the rangefinder in-game, a small bar. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. 00% free-XP system over other games with a 5%+ free-XP system. As. If you want to change your vehicule to another crew, you need to start again at 0. I go over everything from the complicated to the simple, including crew interchangeability to reload speeds. Level 50 is maximum if you got all pilot skills. Ever since the last patch where any damage done to your pilot is equivalent to the loss of tail control, vitality is pretty much at the bottom of your priority. The others can just come as you go. (note: field repair, vitality, and agility are crew average so don't neglect radio operator skills. Dont keep adding random vehicles to random slots, always have air slots and tank slots seperate and youll get all. Marginal but worth. The. poll A great feature of War Thunder is the detail put into missiles and radars, but there are issues that have gone unfixed for an extended period of time. The first stage would be "Expert" which adds 3 point to every crew skill for the cost of several Silver Lions . The Ace qualification is 950,000 RP. When you get expert, you can play to get ace cheaper or for free. The skills are precision, accuracy, g-tolerance, stamina, vitality, etc. . In this video I guide you through what all the skills do, where to spend your points depending on what. Planes throughout each country’s library. All trademarks, logos and brand names are the property of their respective owners. The General Dynamics fire-control computer is used as the fire-control system (FCS). A Westinghouse AN/APS-6 radar was fitted to the right wing that served well in very low visibility conditions. Basics. Reply pretty much the title. Better to just be pilot sniped than limp around with no tail control. Business, Economics, and Finance. 399K Members. Tank Loader - Weapon Reloading. Pages in category "USA aircraft" The following 174 pages are in this category, out of 174 total. 0 and 5. Hope this helps! As long as. Crew skills . 3, you will queue in the 5. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some dude who isn't in the. 0 BR. Hardened by. And you don't "stop for repairs" in Naval. Fly one in slot 2 and they won't have the Expert training because it was slot 1's crew that got the Expert training. 37. 32 for a bomber crew and £5. If it includes fighters, better spend it on g tolerance and stamina. The Type 5 Ho-Ri ( 五式砲戦車 「ホリ」) is a hypothetical production design of the Ho-Ri Prototype boasting more armour and a longer gun, making for a far more fearsome tank on the battlefield. , cannot be offset by level 100 experience. in realistic for me it will unjam after a minute or so without landing but you can prevent jammiing by not doing a full burst of fire if you do smaller bursts it wont jam. RB Ground. Once a certain crew level is reached with crew upgrades, they can enter "Qualification" to become enhanced to one specific ship. Crew improvements are less noticeable in tanks whereas upgrading stamina and g-force reduction for planes makes a huge difference. This is a subreddit for War Thunder, a cross platform vehicular combat MMO…The author of this thread has indicated that this post answers the original topic. Its the logical thing to do after all. 7 (AB/RB) and 2. War Thunder features a complex and detailed ‘skill tree’ type library of planes for each playable country. So if you have a 3. War Thunder "La Royale" - Changelog. 0 (AB/RB) and 3. Arcade battles while generally have less RP gain (what crew skills gain is based on), but makes up for it by getting crew skill gain on 3 crews at a time. Last edited. In the “pilot” tab most important imo is g tolerance>stamina>vitality>keen vision>awareness (remember to spread them out evenly as you progress) as for “logistical services” gun. 3 (AB), 3. 5/5 so your gunner can adjust in azimuth and elevation simultaneously, reloading, leadership. First, disable auto-repair to see the effect. If you're somewhat advanced into the game, understand that not all types of planes prioritize the same skills. FW 190A-4 is dogshit IMO. 397K subscribers in the Warthunder community. This thread is archived. These don't really play a role in War Thunder and are expendable crew members and replacements. But if you just fly circles in the sky, you'll get less. The expert qualification cost is 590,000 SL. The lowest number nest to the skill means that skill is a priority. 1 Leadership, Main caliber reload speed, Auxiliary caliber reload speed, Ship control, Breach repair, Fire extinguishing, Survive leadership. War Thunder MMO Action game Gaming. 7 (RB), and 9. Dec 16, 2017 @ 12:41pm Taken from War Thunder Forums: - Repair speed (2138 to max) The mechanic’s skill. Preflaring will probably be the most important tactic, since more modern seekerheads are much harder. 1. I would probably recommend going for Britain or one of the big three. Top 3-4 Crew Skills to Focus on with Tank Crews. All those parameters may be distracting for new players, and even players coming to the game from WoT. Night Bomber version of the B-25J-20 for War Thunder. 62mm, but a maxxed one can take two. 87 votes, 21 comments. Planes - USA ; By mexicanmuscel; 103. 5 point to the overall crew level. Than agility who help on the switch from a dead crew member to another, like to replace the gunner with another non vital crew member. That being said, you can imagine that it is counterproductive to train the crew as you described in your example, since you can get a higher average agility level by distributing the XP equally. If you let your planes repair for free this skill can shave 60% of the repair time. ago. but I've recently started playing tanks seriously and I'm not sure how to split it. Pilot. The T-80U is a rank VII Soviet medium tank with a battle rating of 11. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. When you grind a lot with a single aircraft, and have the pilot's skills maxed out, you can invest the skill points freely into other classes on the same slot. Anyhelp would be appreciated and im currently on the b-25j if that makes a diiference. Then the rest, as the vision stuff mostly affects arcade, and the auto repair stuff is if you use it or not. Pretty sure it can double the “hp” of your crew. The only way to improve accuracy is to improve your range/lead estimation, however there is not a crew skill which will increase the precision of your main (ie, player controlled) battery, and your point of aim will be the center of your group. 2. 51 "Cold Steel". Priority 2 = Work on Field repair, vitality, some agility, finish commander skill and driving ability. 0+ should have 50%~60% of crew skill (for free), so when you look at the numbers, the difference between fully upgrade and normal joe, is way less important then it could seem. Keen Vision The least useful. 1. The second option would be to unlock a dive bomber/attack aircraft of your choice (in your case probably a Ju 87/StuKa) and to bomb endless amounts of tanks in realistic tank battles. 3 queue. You gain at least 20% of crew efficiency. Once I die to a plane, I simply hop into an SPAA and click down any plane that's in the sky. I have several nations with maxed crew skills. The rate at which the aircraft is repaired in the hang and at the airfield. Crew qualifications are an INCREDIBLY important part of making your vehicle as effective as possible in War Thunder, yet it isn't understood by everyone who. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. ago. In a competition between the Grumman XF4F1 and the XF2A-1 (the P-35 lost early on), the XF2A-1 won as it was more advanced than the Grumman aircraft, so it went into production as F2A-1. Reload,. If you have a crew dedicated to no-armor vehicles just skip the vitality part Repairing. Just go to tech tree and choose crew. Ability to move the “Target Destroyed” notification. For air specificly just completely ignore the keen eye skill its useless. That and the amounts of gold it will cost you on higher. So crew #4 would be 5. Players will quickly find out that this plane is very durable, but somewhat slow and unwieldy. The maximum amount of stars for each skill is five. Tod. The repair rank corresponds with your plane rank. While far stronger than its earlier iteration, it also faces much stronger. The lowest number nest to the skill means that skill is a priority. Hello, air newbie here. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some dude who isn't in the. Anyhelp would be appreciated and im currently on the b-25j if that makes a diiference. Related: Best Action-Adventure Games, RankedThen, if you play multiple nations, you can also repair some vehicles for free on a longer schedule. So, for all offensive attacks where you pick the. Would you agree?Abizuil. Ground frags per battle 1. For example , your hull it's aiming at a road but your turret it's looking at a hill , your gunner , commander & loader keen vision will only work on that direction so they wouldn't notice if someone push to. I'd love to see something similar in War Thunder. . Games are also a lot shorter and usually less RP gained per match so the net crew skill gain is generally less. you have separate skill "trees": ground vehicles, aircraft, and ships. 800+ SP to spawn an A7D, 80 SP to spawn a 2s6. With a new turret and Kontakt-5 ERA, it visually distances itself from its T-64 ancestors and boasts. 1. The F82 is about 1 week, but it’s 20k SL. At most, getting the crew skills to their maximum will give a relative increase of +5 for each skill. But it may take a long time again. RB is 1% of RP into Crew Skills, AB is 3% but even at 3% in AB it's still extremely grindy. It makes the missile difficult to correctly lock on, and can completely ruin a launch, because an enemy may launch a missile while the missile is locked onto a flare. Part of it is because Germany is the only nation with good spaa for each br, other nations have nothing good between 3. the same goes for crew skills, and your experience and in-game results don't matter. 47 "Big Guns". . . Merelian. All the other guides I found were eith. If you have a low crew level like 25 or less then no but if the crew level is over 60 then yes, as long as the skill poins that got the crew to a high level are relevent to the vehical. Once a certain crew level is. In the “pilot” tab most important imo is g tolerance>stamina>vitality>keen vision>awareness (remember to spread them out evenly as you progress) as for “logistical services” gun maintenance>repair speed>repair rank. You. A. The F6F-5N was built to be a night fighter from the regular F6F-5. Win rate 53. +3 to (nearly) all skills for expert. 73 "Vive la France". If not, the F3D-1 pilot will need to analyse the enemy and work out if the F3D-1 has any advantages over it. The IS-7 is the sixth variant of the IS heavy tank family. If you're playing arcade I would put some points into reload speed next and also weapon maintenance. Still a #3 to-level skill for me. Vitality is the priority at the start, as it enormously increases your survivability, and the others make your tank handling increase, and accuracy increase, and aiming. Frags per battle 2. However if you get 100 crew xp points while flying a plane but don't spend them then they can be used on tank skills instead. A Crew Guide for beginners and also veterans. Try playing the same tank on a 60+ skill crew and a fresh crew. The average value of your agility crew training is decisive. You just repair as you go, and getting your engine or guns back ASAP is a matter of highest importance. Therefore I have to spend crew points on defensive skills, even tho its a fighter with one pilot only and I would loose out quite hard actually. 7 (AB) and 2. The М53/59 Praga is a Czechoslovak wheeled SPAAG developed in the late 1950s on the chassis of the Praga V3S truck. Plane whise the US is pretty good, at the beginning its a bit rough untill you get the P51's and Corsairs, but after that you basically always have Very Good high altitude/speed performance, and either Great 12. And getting up to even +3 will be quite slow. Britain has quite beginner friendly aircraft as they have stuff which can go quite fast and turn quite good. Sure, the spotting skills aren't all too high priority, but difference in reloading, targeting, driving, repair and agility and vitality, artillery. RB is 1% of RP into Crew Skills, AB is 3% but even at 3% in AB it's still extremely grindy. Crew skills are a crucial aspect in Ground battles. 6. But no crew skill points. It's an overpowered premium and usually generates 20k-30k RP per match if you bomb bases in air arcade. There’s a nice guide to skills on the War Thunder site that explains what each skill does. Repair (Very expensive as sum of all crew) Rangefinding (After a bit of experience you will never use it again) Crew switch (Very expensive as sum for all crew) Repair speed is more of a concern in AB, but is not a priority, upgrade it up to a point you feel confortable with. Correct but to clarify qualification stays with the plane in that particalar crew slot. In case you didnt know, the PMC308 (AHEAD) munition, that is currently found on the Puma, should be automatically programmed by the FCR of the Puma when it leaves the barrel. 50% of the crew is obtained via playing (XP) or paying. Repair Rank - Determines the maximum aircraft rank to which the "Repair Speed" skill is applied. I used to think that rangefinding helped with having an armor penetration cursor appear on targets at longer ranges but it turns out thats reserved for Keen Vision. 9 March 2018 Development. . (note: field repair, vitality, and agility are crew average so don't neglect radio operator skills. Other skills can wait. ESPECIALLY pre-radar, when the targets are less lethal and slower. Or send the crew to holiday 1st and the choose crew. Bombers want points in defensive armament, but don't care about. 0 - 1. It depends what kind of tanks you're planning to drive and grind. 7 (AB/RB/SB). Then the thing to do is to just boost every skill up to 5 or so - this will cheaply increase the crew's level and then you can buy advanced / expert qualification for the plane which will boost many skills by 30 points. #warthundertips #warthunderguide #warthundertricksWant to make YOUR tanks RELOAD FASTER and turn quicker? Got loads of Crew Skill points and don't know where. I see, thx. It can also engage anti-radiation missiles. Imo you should definitely focus on maxing out loader. Lower tanks cost nothing for expert crew, so I personally always do it. 87 "Locked On" . 1 is a VTOL aircraft with thrust vectoring nozzles, which allow it to take off and land vertically. Avoid wasting crew XP in gunner skills for all other slots, and put your main bomber always in the same slot. 200 GE is fairly cheap for how useful an extra vehicle is. Air forces / Death 0. Correct. 109 E-1 is better per the BR. On what to look for to release the bomb. First, have a "bomber crew slot". Depending on the tank and era, several methods and equipment can be used: visual estimation, optical rangefinders, or laser rangefinders. Just make sure not the re-expert your tank in multiple. #5. Drogowit. CanUPlsUninstall. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. These can be how quickly aircraft are repaired by the ground crew on the airfield, how fast a. Two other Rank II planes (P-39N and A-20G (fully spaded) are repairing normally. I dislike the ability to grant yourself an obscene advantage over players that either don’t have the time, or money to achieve the same experience. 35km), and 1251m(1626m) for ground vehicles, the enemies will simply being 'undetectable' if it's beyond the crew skill limit, which your tank will then try to obtain it via the 'Radio Communication' skill, if none of the above provided you the. G-Tolerance - (Max 5620). Afaik crew skills belong to the role of a crewmember. Reloading is also worthwhile but it very quickly gets expensive to level. The Shooting Range #217 - Tactics & Strategy section at 08:47 discusses defense manoeuvres in air duels. 1 make officer selection far more interesting once you have 'spare' officers, whether to send to the HQ or just too many to fit on board. Focus on g tolerance, stamina, vitality, and awareness to max as well as both the repair ones under the 3rd tab over. 8. This gun is equivalent to those on the SU-100 and the T-54 series. Maximum vitality: 30mm shell rips your gunner, or pilot’s arm off, they will simply heat up a butter knife with a zippo lighter and cauterize the would while taking viagra so that they can use an additional appendage to help with the tasks at hand. Ranging from things like opening a hatch and sliding the ATGM into the launcher from a rear upper hatch, to literally sticking your arm/hand out to put the ATGM on the rail. High priority. This pre-production run does not feature payload options, unlike the A-1 series. However ace qualification did also raise your battle rating in the past (not sure if it's still like that). Still, it's your own task to actually look around for things. This is a matter of pay-to-progress and how painfully obvious is/has been over the past 4 years of me playing. The push for realism means there is a bit of a learning curve though. By participating in battles, in addition to SL and XP you also receive a crew experience, which can be used to train that crew. Keen vision is useless and should be the last you fill up. I have a lot of Expert crews though (mostly tier V and lower planes). ago. 372K subscribers in the Warthunder community. Getting the 30% expert should be the first thing you do when crewing a vehicle, it's part of the SL economy. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. It was introduced during Update 1. It is a dive fighter refitted to be a tank hunter. Bomber need vitality for its. “Expert Crew” & “Ace Crew” symbols on aircraft. Gunpod union! 109-f4 is the best flying 109, though later ones hit harder. It allows them to take more hits. You can but needed to pay lions for crew training. . But the 100 crew experience that you earned in the wildcat, only applies to the wildcat, no other plane. your crewskills and your flying. Posted February 16, 2020. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. Trained crew: Up to 50% vehicle proficiency (each full bar is 10% for that particular skill) Expert crew: Up to 80% vehicle proficiency. What's the significance of "crew slots" and what determines which slot a plane goes into. For example, a level 0 crew will always die to a 7. If a skill isn't useful they will change it like they did with weapon. Where should i use them, as there isn’t. Same for planes.